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Status In-Progress

Software Autodesk Maya 2013
ZBrush 4R5

Date Spring 2013

Patrick Stewart Sculpt

Originally started as a final project for Animation 1, my 3D portrait of Patrick Stewart has come a long way since December 2012. The base mesh, built using Autodesk Maya, was taken into ZBrush for some intensive sculpting and fine detailing. I unwrapped the UVs using Roadkill, an amazing free application, and took the map into Photoshop for hand-painting. Seams were cleaned up by converting the Photoshop map to ZBrush Polypaint, blurring seamed textures, and sending back to Photoshop for layering over the original document.

His eyebrows were generated with ZBrush FiberMesh, and eyes were polypainted in ZBrush using radial symmetry. The shaders used are variations of this skin material (found in the top post by user froyd) and this eye shader (found in the top post by user sebcesoir). He still needs to be clothed and posed, and thus is a work in progress, but I am very happy with the direction I am heading!